Tools used for creating 3D assets for games:
- Blender
- Maya
- MagicaVoxel
- Tinkercad
- Sculptris
- 3ds Max
- ZBrush
- VoxEdit
- Substance Painter
Did I miss any out? Let us know in the comments! Also which of these have you used? I have used MagicaVoxel, VoxEdit, Tinkercad and Blender.
Top comments (5)
Simple, efficient, useful, not ChatGPT bullshit. Thanks for this post !
thanks!
Would be nice to know which are open source and which are paid software without having to research it.
will update that shortly
I also mention the presence of Blockbench and Crocotile3D