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600 Snakes on the Edge: How I Built a Slither.io Server with Trail Algorithms, Spatial Hashing & Bot AI

600 Snakes on the Edge: How I Built a Slither.io Server with Trail Algorithms, Spatial Hashing & Bot AI

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8 min read
Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)

Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)

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2 min read
Open World Zone Product Direction and First Version

Open World Zone Product Direction and First Version

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8 min read
I Built 2 Browser Puzzle Games from Scratch A deep-dive into building Color Sort Puzzle and Block Blast

I Built 2 Browser Puzzle Games from Scratch A deep-dive into building Color Sort Puzzle and Block Blast

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3 min read
60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of Snakes

60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of Snakes

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9 min read
Why Open World Games Are Getting Bigger — And What That Means for Game Design

Why Open World Games Are Getting Bigger — And What That Means for Game Design

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2 min read
I Built a Free Browser Game That Teaches Kids to Code in Python

I Built a Free Browser Game That Teaches Kids to Code in Python

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3 min read
How We Prototype Indie Games in 48 Hours Using AI

How We Prototype Indie Games in 48 Hours Using AI

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4 min read
IA recria Montezuma's Revenge: o que aprendi sobre game dev e a máquina

IA recria Montezuma's Revenge: o que aprendi sobre game dev e a máquina

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3 min read
I Built an Addictive Crypto Timing Game in Pure HTML/JS (No Dependencies)

I Built an Addictive Crypto Timing Game in Pure HTML/JS (No Dependencies)

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1 min read
Avoiding The GC in D: Stack, Buffers & Arenas

Avoiding The GC in D: Stack, Buffers & Arenas

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8 min read
How Game AI Makes Decisions — From Minimax to Alpha-Beta Pruning

How Game AI Makes Decisions — From Minimax to Alpha-Beta Pruning

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4 min read
Why I Chose to Build a Browser-First MMO in 2026

Why I Chose to Build a Browser-First MMO in 2026

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2 min read
Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours

Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours

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5 min read
Multijugador en Godot 4: Guía práctica con MultiplayerSpawner

Multijugador en Godot 4: Guía práctica con MultiplayerSpawner

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5 min read
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