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✨ thetealpickle πŸ“±
✨ thetealpickle πŸ“±

Posted on

video game ep2 source control and .gitignore

ep2 Source control and .gitignore

When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?

Top comments (4)

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atan profile image
atan β€’

As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!

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baedyl profile image
Baedyl β€’

Is that a pickle Rick at the back?!

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thetealpickle profile image
✨ thetealpickle πŸ“± β€’

PICKLE RICK!!!!!!!!!!!!!!!!!

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missamarakay profile image
Amara Graham β€’

This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.

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